Sunday, 8 May 2011
Regarding yours , dear MS.Mc Dowall of Thursday the 5th of May
Monday, 24 January 2011
I FEEL SO FUNKY
Saturday, 22 January 2011
Sunday, 16 January 2011
Fucked up childhood expectations.
Wednesday, 24 February 2010
Reviews From Feb 2010 Verbal Magazine
Footnotes in Gaza
Joe Sacco
Jonathan Cape Ltd
The historical context of the situation in Gaza seems like an unlikely source of inspiration for a piece of graphic literature, but there have been several excellent books on the subject. Joe Sacco’s Palestine provided an interesting (if a trifle one sided) look at life in the West Bank and Gaza Strip, presenting the daily struggles, humiliations and frustrations of the Palestinians living in the occupied territories. He returns to familiar ground with Footnotes in Gaza, a look at the small town of Rafah on the southern tip of the Gaza Strip. In 1956 a single bloody incident saw one hundred and eleven Palestinian refugees shot dead by Israeli soldiers. Sacco sets out to examine the conflicting truths surrounding this incident by immersing himself in daily life in Rafah, and trying to clear some fairly murky waters: was it a coldblooded massacre or was it a dreadful mistake?
As someone who is fairly naive to the political and historical situation in Gaza this book was a real eye opener. To present over 50 years worth of conflict, misery, and oppression in such a way could be off putting. However Sacco has a real gift through his artwork for humanising people who have committed some grisly act either in the name of their beliefs, or through following orders. Footnotes in Gaza provides a poignant snapshot of ordinary people trapped in desperate circumstances
The events depicted in Footnotes in Gaza should resonate strongly with the people of Northern Ireland, and the aftermath of that fateful day in 1957 clearly still affects the everyday life of the people of Rafah in a way that the residents of Claudy, the Bogside or the Shankill Road may sadly find all too familiar. Sacco is open and honest about not only the information he uncovers but the sources of this information, and his methodology. He presents his findings in an unbiased fashion and is typically able to avoid editorialising.
If nothing else Sacco has proven that the comic book can have a wealth of value above and beyond being an entertainment for children or idiots. This is less a graphic novel than one of the finest pieces of historical reportage I have ever had the pleasure to read. Absolutely astonishing.
Grandville
Bryan Talbot
Jonathan Cape Ltd
During last year’s 2d Festival Bryan Talbot gave a very brief preview of the follow up book to Alice in Sunderland (a book described in Verbal issue 10 as being “....aware of how clever it is. Almost TOO clever “). It was a crowded room on a very hot day, and I wasn’t paying attention so only managed to catch two words: steampunk and badger. Intrigued by the prospects of the book I asked him to elaborate and he would offer only that the inspirations for Grandville included Arthur Conan Doyle, Quentin Tarintino and Rupert the Bear. I’m not afraid to tell you I’ve been looking forward to getting a look at this one.
Talbot has made a career out of turning out comics that have ridiculous premises, his run on 2000AD’s Nemesis the Warlock is well remembered by fans as being nuttier than squirrel cack, but this one really takes the biscuit. Grandville is set in a world where technology has taken a turn for the strange (think Blade Runner by way of Thomas the Tank Engine) and France is the leading world power. It is essentially a Victorian style detective novel except that the characters are the cast from The Wind in The Willows, and it’s full of scenes of graphic sex and violence. Let’s all stop and think about how bizarre that is for a moment. No matter what you are thinking of, it is not nearly as bizarre as this is. Okay? The lead character is Detective Inspector Lebrock of Scotland Yard, a badger who becomes embroiled in investigating a shadowy 9/11 style government cover up and who must work his way through the murky underworld of Grandville, a hellish reimagining of Paris.
Talbot’s art is as always superb, managing to be both simplistic and richly detailed at the same time. The books unusual settings aside this is a good old fashioned action-adventure comic that starts slowly and quickly builds up to a frantic pace from which it never slows down. Owing as much to Eagle and Dan Dare as it does to Pulp Fiction and Herge,
Talbot has managed an unthinkable task by exceeding the meagre expectations I had formed in June of last year. I had imagined a slightly outré tale about a naughty badger getting in an argument about a pound note. This is a full on AA Milne on steroids affair. Thumbs up
Thursday, 10 September 2009
Reviews I don't even remember writing.
Hulk Smash!
As far as mainstream recognition of comic book characters goes the Hulk is right up there with the big guns (chiefly those who wear their pants outside their ludicrously tight tights).
So it’s something of a shame that most people remember him as either a giant, green, radioactive simpleton; jumping round the desert shouting “Hulk smash!” (as portrayed in the early comics), or as a hitchhiker in awful looking flares, walking down the road to sad piano music; alternating between thumbing a lift to the next town and turning into a giant, emerald steroid addict. Which is a pity, because the Hulkster has spent over 20 years in the hands of some of comic’s best creators, and writers like Peter David and Bruce Jones have taken what is a simple spin on Jekyll and Hyde and transformed it into a tragic, modern day Hamlet. Albeit a Hamlet who has been bombarded by Gamma Rays.
Recent events have taken an even more tragic turn as the leading superheroes on the planet have decided that the Hulk’s rampages must cease. Their solution: stick him in a rocket and send him away. Planet Hulk is an account of the Hulk’s Proustian travails on the planet Skarr, where he becomes a Gladiator, an outlaw, and eventually King. It’s a little heavy-handed to be frank, considering it is almost the Plot of the film Gladiator in reverse, however it never drags and the art and dialogue are excellent. It’s FUN, like a Hulk comic should be. Unfortunately, being who he is, it all goes belly-up for the Hulk when the planet he is king of explodes. Being who he is, the Hulk decides to raise what is left of his army and return to Earth to seek revenge on those he holds responsible (because inevitably, Hulk will smash). World War Hulk is a big, bold, ballsy crossover that encompasses the entire Marvel universe and took up nearly 150 comics. Fortunately for us it has been condensed down into one easy to digest mouthful and I’m happy to say it loses nothing in terms of storytelling.
Both these books are fine as stand-alones, but act as excellent compliments to each other. THIS is the way comics should be. Good times.